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ORION

ROLE

Tools Programmer, Build Master

DESCRIPTION

Explore the ever-lasting beauty of space and defeat mysterious foes while dashing through the stars at light speed.

YEAR

2020

GENRE

SHOOT'EM UP

LANGUAGE

C++

PLATFORM

PC/WINDOWS

ENGINE 

PERSONAL 3D ENGINE

TEAM

PROGRAMMERS

Beñat Morriset

Emilia Paredes

Iñaki Jiménez
Javier Tafur

Marc Mirapeix (Me)

Pablo Marcos

Roberto Acea

Trailer

Project Setup

  •  Set up the engine separately from the gameplay part.

    • With this to achieve to compile engine only once and not each time.​

    • Engine as a static library.

  • Create the main loop to make it work correctly and not waste time on compilation time.

  • Create an input system for using it as an instance on the different parts of the engine and the game​.

Editor Programmer

  • Set Up the editor using Imgui.

  • Create different tools to be able to modify all the objects.

  • Build a system to add components and erase them.

  • Parent-child system on the editor.

  • Different editor options to be able to modify current level settings.

  • Create a find system with objects and components.

  • Check what tools where need to improve the level creation and create different ways to help the people of the team.

Gameplay

  • Code the life system and how it looks on gameplay.

  • Different type of parent-child rotation.

  • Level creation and testing to be polished.

  • Mechanic creation and test them on different empty levels to see if they necessary for the game.

Task Manager && Debug

  • Organize tasks and separate them into different parts in case that they are finished, need review, or are assigned.

  • Review the different tasks that are completed and test them to see if everything works properly.

  • Check who has each task and look at what tools they need or if they have any problems.

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