FORSAKEN PATH
ROLE
Gameplay && UI programmer
DESCRIPTION
The world of Oreka is on the brink of destruction, abandoned by the gods who once protected it. One day, Bogdan, a notorious bounty hunter, receives a mission that will change the course of history: kidnap the Priestess who acts as a link between the physical world and the divine.
YEAR
2015
GENRE
Action RPG
LANGUAGE
C#
PLATFORM
PC/WINDOWS
ENGINE
Unity
AWARDS
Center Award
- Best Game of the Year 2014
- Reward: Promote the game on Barcelona Games World
TEAM
PROGRAMMERS
Jordi Colàs Retana
Marc Mirapeix Gresa (Me)
ARTISTS
Alexandre Ametlla Marquès
Pau Arroyo Hinojosa
MUSICIAN
Santiago Mirabet
Trailer
Gameplay
UI/UX
-
Create all the UI system and set it with feedback
-
Work on the UI Design.
-
Tutorial UI to know how to control the different characters.
-
Lore and tutorial are in a menu of the UI where the player can go to review it.






Dialogue System
-
Do the Dialogue system for being able to have some interaction.
-
Use the dialogue to show the player some mechanics and how to play.
Lore System
-
Create a Lore system with different objects that, combined with the UI of the player, show the lore of the game in case the player wants to know.
- Lore objects have feedback to be able to see them. When you grab one, another feedback appears on the menu to show that the player has new information.

