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FORSAKEN PATH

ROLE

Gameplay && UI programmer

DESCRIPTION

The world of Oreka is on the brink of destruction, abandoned by the gods who once protected it. One day, Bogdan, a notorious bounty hunter, receives a mission that will change the course of history: kidnap the Priestess who acts as a link between the physical world and the divine.

YEAR

2015

GENRE

Action RPG

LANGUAGE

C#

PLATFORM

PC/WINDOWS

ENGINE 

Unity

AWARDS

Center Award

- Best Game of the Year 2014

           - Reward: Promote the game on Barcelona Games World

TEAM

PROGRAMMERS

Jordi Colàs Retana

Marc Mirapeix Gresa (Me)

ARTISTS

Alexandre Ametlla Marquès

Pau Arroyo Hinojosa

MUSICIAN

Santiago Mirabet

Trailer

Gameplay

UI/UX 

  • Create all the UI system and set it with feedback

  • Work on the UI Design.

  • Tutorial UI to know how to control the different characters.

  • Lore and tutorial are in a menu of the UI where the player can go to review it.

Dialogue System

  • Do the Dialogue system for being able to have some interaction.

  • Use the dialogue to show the player some mechanics and how to play.

Lore System

  • Create a Lore system with different objects that, combined with the UI of the player, show the lore of the game in case the player wants to know.

  • Lore objects have feedback to be able to see them. When you grab one, another feedback appears on the menu to show that the player has new information.

AI Melee Enemy

  • Melee enemy logic and how it is going to interact with its animations and the different players.

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